﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace OpenBlock.Core.Event.PlayerControl
{
    public struct SelectItemEvent : IGameEvent
    {
        public GameEventType type => GameEventType.PlayerControl;
        public enum SelectMode
        {
            Offset, Index
        }
        public SelectMode mode;
        public int value;

        public SelectItemEvent(SelectMode mode, int value)
        {
            this.mode = mode;
            this.value = value;
        }
    }
}
